11/23/2023 0 Comments Chicken invaders 4 beta![]() Prevented Ctrl-Alt-X in the game from being also handled by the main menu (channel versions only).Profiles: Adding a new user can now be cancelled by pressing Esc.Lost focus behaviour tweaked: 100ms between focus tests, 1000ms between cooperative level tests.Corrected use of desktop resolution for progress bar during initial game launch.Touchscreen builds: Crosshair is now shown during gameplay.Default network connection type is now ADSL.Raised network player limit to 3 players for ISDN, 4 for ADSL and above.WAD compatibility broken (.preload files).Retrofitted UVE CI4 v4.05 changes (language/flags handling).When resuming after Game Over, weapon power is now restored to the value it had at the beginning of the planet.Contains features from previous internal updates. Unicode support for profiles, high scores and careers.Game language can now be changed without restarting game.Menus can now be navigated using gamepad, joystick, or keyboard (arrow keys + Enter).Support for more resolutions, including better support for widescreen resolutions and letterboxing.Seamlessly switch between keyboard, mouse, joystick, gamepad, or touch controls. Part of the "sweeping updates" for most of the games. The Asteroid/Chest spawning bug (unable to snap to a screen border, so it spawns off-screen and disappears immediately) may affect more Asteroids/Chests than before, especially on Meteor Storm waves where they travel horizontally (28 waves affected).Both waves with Egg Drones slowed them down so that they take the same amount of time to move through the screen as before.This includes waves: "Chicken Harmonics" (12, 82), Egg Ship waves (25, 53, 82), "Chicken Acrobatics" (2, 35, 115), "We're surrounded!" (18, 75) and Wave 73 "Inbound Missile Strike". Waves with movement patterns that take up the entire screen had them resized vertically.#3 now fires purple neutrons 2 times instead of 3. It still points the laserguns at your ship where it previously would have attacked with them. #1 now fires green lasers only once (between the use of red lasers) instead of three times. ![]()
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